Burst DPS Blueprint
Wind / Fast Melee DPS Build
A high-APM setup that blends dual blades with a spear swap to unleash relentless wind-aspected combos. This page distills the essential loadout so you can delete elites and stagger bosses before they retaliate.
Tier
S
Difficulty
Intermediate
Primary
Wind Twinblades
Secondary
Stormbreaker Spear
Overview
Playstyle & Goals
- Stack wind damage bonuses from Martial Paths such as Zephyr Dance and Tempest Edge.
- Use dual blade flurries to build stagger, then swap to spear for plunge attacks that cash out posture damage.
- Maintain Lightness buffs (Skybound Step, Gale Dash) to stay glued to mobile bosses.
- Rely on lifesteal pills or ally support—this kit trades mitigation for speed.
Weapons & Arts
Recommended Loadout
- Wind Twinblades: prioritize attack speed sub-stats and Power Release engravings.
- Stormbreaker Spear: keep a control spear with Knockdown Art for finishing windows.
- Martial Arts: Gale Rend, Sky Laceration, and Cyclone Surge for huge frontal cones.
- Inner Arts: unlock extra Mystic skill slots plus critical rate nodes.
Combat Flow
Rotation Snapshot
- Open with Zephyr Step → Wind Slash ×3 to prime bleed + wind debuffs.
- Cast Gale Prison or partner CC to hold the target.
- Swap to spear, perform Tempest Impale → Rising Storm for posture break.
- Return to blades, pop attack potions, and spam Mystic Arts while buffs last.
Gearing Tips
Stat Priority
- Attack > Critical Rate (35%) > Critical Damage (180%).
- Wind Damage %, Movement Speed, and Skill Haste are valuable secondary rolls.
- Carry one defensive charm with HP% for world bosses.
Recommended Sets
- Swift Gale 4-piece: airborne bonus and knockdown pairs perfectly with spear finishers.
- Stormsong 2-piece: filler option if you lack Swift Gale drops—gives Wind DMG%.
Tips
- Bind weapon swap to a shoulder button or key you can double tap—most burst strings rely on instant swaps.
- Practice parrying during the spear phase; breaking posture faster is worth more than pure DPS uptime.
- Slot a portable heal pill or bring a Fan player in co-op; this build expects you to live in melee range.